The tribal ability you choose will affect your first city in the civilization stage. You may want to spend extra time here to make sure you can do that. If you do a full game run, the following combinations are not possible:Īll of these archetypes can be achieved with any mouth type if you start in the Creature or Tribal stage you should seriously consider skipping the Cell stage to get the mouth you want (unless you are planning on being a carnivore, since Power Monger is very nice).Īt the end of the creature stage, you are given your last chance to edit your creature's appearance, so the DNA and parts you unlock there have a permanent impact on your creature. If you have decided on a specific mouth you want your creature to have, eg the Dietrap, you must choose the appropriate cell type for it. However, this doesn't affect what mouths you unlock throughout the creature stage. This advantage does carry over into the creature and tribal stage, making food significantly less of an issue. You can sneak a proboscis on your creature, enabling it to eat both meat and fruit. If you start with an herbivore, you can never unlock an omnivore or carnivore mouth, for example the Dietrap. The cell type you get - herbivore, omnivore or carnivore - affects what mouths you can unlock in the creature stage. Each specific section will tell you about the best combinations for those. If you do less than a full game run, then your options become more limited. Complete 2 stages with the red route, and one each with the other routes. Complete 2 stages with the blue route, and one each with the other routes. Complete 2 stages with the green route, and one each with the other routes. Complete 2 stages with the blue route, and 2 with the green route. Complete 2 stages with the red route, and 2 with the blue route. Complete 2 stages with the green route, and 2 with the red route. Complete at least 3 of 4 stages with a green, peaceful route. Complete at least 3 of 4 stages with a red, aggressive route. Complete at least 3 of 4 stages with a blue, flexible route. Complete no stages whatsoever by skipping straight to the space stage. Most of this guide actually focuses on those but it does contain comprehensive information about every archetype you can become. These abilities are just as powerful as the active abilities, sometimes even more so. What is more important is the passive abilities you gain at every stage. You can change your archetype after encountering a sufficiently advanced civilization. While this active ability is important, it is also flexible. Depending on how you play in all stages before the space stage, your species becomes a certain "archetype." Archetypes all carry their own unique, active ability that you can use anywhere in the space stage.
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